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Creators/Authors contains: "Toshniwal, Shubham"

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  1. Transformer language models have made tremendous strides in natural language understanding tasks. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the world state underlying the text. Motivated by this issue, we consider the task of language modeling for the game of chess. Unlike natural language, chess notations describe a simple, constrained, and deterministic domain. Moreover, we observe that the appropriate choice of chess notation allows for directly probing the world state, without requiring any additional probing-related machinery. We find that: (a) With enough training data, transformer language models can learn to track pieces and predict legal moves with high accuracy when trained solely on move sequences. (b) For small training sets providing access to board state information during training can yield significant improvements. (c) The success of transformer language models is dependent on access to the entire game history i.e. “full attention”. Approximating this full attention results in a significant performance drop. We propose this testbed as a benchmark for future work on the development and analysis of transformer language models. 
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  2. We propose PeTra, a memory-augmented neural network designed to track entities in its memory slots. PeTra is trained using sparse annotation from the GAP pronoun resolution dataset and outperforms a prior memory model on the task while using a simpler architecture. We empirically compare key modeling choices, finding that we can simplify several aspects of the design of the memory module while retaining strong performance. To measure the people tracking capability of memory models, we (a) propose a new diagnostic evaluation based on counting the number of unique entities in text, and (b) conduct a small scale human evaluation to compare evidence of people tracking in the memory logs of PeTra relative to a previous approach. PeTra is highly effective in both evaluations, demonstrating its ability to track people in its memory despite being trained with limited annotation. 
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  3. null (Ed.)